about viba

I am viba. I am she or they. I was born on October 4 2004; I am therefore 21 years old. I am autistic and do silly things that make no sense. I reside in southern Alberta, Canada, and I am lonely.

I have predominantly engaged in programming and conlangs, and thus most of what you will see on this site pertains to those things.

programming

I enjoy creating audiovisiual interactive programs using the LÖVE framework, which you can see on my itch.io page. maybe you've instantly dismissed Lua because of its 1-indexing, and/or because it's "just a tiny little extension language so obviously you can't do anything substantial with it!", but the more enlightened of us, who can see past the superficialties, are rewarded with a powerful yet simple language full of subtle metaprogrammability. or something like that. okay look, I'm not a "programmer" in the sense that I spend my time arguing with strangers about static typing or whatever the hell programmers argue about. I just like telling computers to draw colorful shapes onto my screen, simple as.

despite LÖVE being primarily for 2D games, I have also made 3D games with it. I had wished to create 3D games for a while, but being thoroughly disinterested in following the typical beaten path of learning to put up with Blender and Godot or whatever, I instead began messing with g3d having virtually zero knowledge of how 3D rendering worked or any of the math that goes into it. after months of trial and experimentation, this eventually resulted in a very hacky and unoptimized "engine" of sorts where maps are created by manually typing numbers into a Lua file in order to construct geometric primitives. although, I do intend to someday create a slightly more robust iteration of this engine with an actual map editor, which might even be useful for other people wanting to make little 3D games just like mine. an editor like this has been a dream of mine for years, but who knows when I'll actually get around to it.

conlangs

conlanging is the act of creating constructed languages, or conlangs. some people do it to flesh out their fictional worlds or to foster international communication; I do it because I like making up silly new ways of speaking and playing with experimental grammars. I started conlanging in 2014 at the age of 10; my first conlang was an astoundingly incoherent mess, but they've gotten marginally better since then. some conlangs I have published on this website include Sanila and ʐ̂ɔt̆ym.

however, I usually find it difficult to find the motivation to create entire conlangs of my own, and even more difficut to create ones that actually satisfy me, so I learn other people's conlangs too. this includes Esperanto and Toki Pona, although I am not super into either of them. and if you think those are completely useless languages that no one speaks and that I'm crazy for learning them, you're not gonna believe the fact that I've also learned Vötgil.

speedcubing

I have also dabbled in speedcubing. I average around 12-13 seconds on 3x3 (on a good day), and my PB single is 8.01. I have learned most OLLs but am still procrastinating on learning the rest. please bug me about this as much as you want.

media

one thing that many find bewildering about me is that I am rather deficient in media consumption. ask me what my favorite books or movies or TV shows are, and I will have no answer. there might be many reasons for this that I haven't fully determined, but it certainly doesn't help that I live in a world of copyright law and such, and that streaming services are a sad and cruel joke. of course there is a cheap solution to this problem, but I'm not cool enough for it.

I suppose I do have slightly more to say about music and video games though. I don't listen to music so often, but I do enjoy the music of pilotredsun, bill wurtz, 憂鬱, and Two Piece Squirrel. I have played the Portal and Half-Life games.

facts about me

contact

if you are a nice person who wants to contact me for any reason, send me an email to:

viba@mondecitronne.com

I also exist on apionet.